High Ground Technology is an Armenia-based company. It was founded by game industry veterans - we have been creating, maintaining and promoting mobile games for more than 10 years.
ARSEN CHATALIAN CEO/CTO
10 years of experience in software engineering. Head of Engineering at Tilting Point Russia, ex-CTO of Belka Games Russia, ex-CTO of Plamee, ex-Lead/Senior Engineer of several top-grossing games.
VYACHESLAV KURYAKOV GAME PRODUCER
15 years of experience in development from scratch. Ex-Producer/Lead Game Designer at Plamee, Belka Games, Social Quantum, Mail.Ru Games. Lead Game Designer at Tilting Point.
NIKITA KOKAREV ART DIRECTOR
9 years of experience in the game industry. Art Director at Tilting Point, ex-Art Director at Belka Games, ex-Art Director/Lead Art at Plamee, Lead Art at Social Quantum.
WE OFFER GAME DEVELOPMENT
We can help you with any aspect of your game to ensure that it is ready to enter the market/ develop a full-sized game to your technical requirements/ develop a subsystem or dedicated feature of your game.
Our concept artists will help you to define the theme and style of your game worlds.
Our client game engineers specialize in Unity game development. Our backend engineers can work with C#, ruby, nodeJS, and any database. We have excellent expertise at AWS.
Concept - conceptual study of a new project or creation of a feature for an existing one Documentation - project documentation for project implementation Balance - game balance calculation LiveOps - support for an existing project
Concept Art
Engineering
GameDesign
So, what exactly we do?
We create low- and high-polygon 3D models, with human-like or non-human animations, rigs and textures.
3D Art
We have a passionate team of 2D artists who can create humanoids, creatures, landscapes, indoor environments, icons and many more.
2D Art
Our UI/UX team works hard to create a simple yet full-scale user experience.