Level One

Level One Diabetes Game is a healthcare educational game that transforms Type 1 Diabetes management into an interactive medical simulation.
The project showcases our ability to build medically accurate simulation products for medtech, edtech, pharma, and healthcare organizations seeking scalable digital learning solutions. It bridges clinical logic, game design, and visual UX to deliver experiential education instead of passive instruction.
About the game:
Designed for patient education at scale, the platform demonstrates how serious games can function as digital therapeutics infrastructure — improving understanding, engagement, and behavioral confidence through real-time physiological modeling.
Experiential Learning
Educational content is embedded into the gameplay loop:
  • insulin dosing strategies
  • carbohydrate ratios
  • bolus timing
  • ketone awareness
Frictionless Knowledge Transfer
Information is layered progressively, preventing overload while reinforcing retention. The game becomes a continuous learning environment rather than a one-time tutorial. And involves multi-variable metabolic dynamics: carbohydrate absorption, insulin sensitivity, activity impact, and illness modifiers.
Clinical Modeling Meets Game Systems
Level One
Master Type 1 Diabetes
Level One: A free mobile game that helps new T1D's (and the people who love them) learn diabetes management in minutes, not months.
For medtech and pharma partners, this project demonstrates how medical simulation games can extend education beyond clinical settings. For edtech and digital health companies, it shows how gamification can deliver measurable engagement without sacrificing scientific credibility.

This was not an entertainment product layered with monetization mechanics. Its success depended on clarity, trust, and medical integrity. Every system decision prioritized learning outcomes and accessibility.
We developed an interactive healthcare serious game that teaches patients and families how to understand and manage Type 1 Diabetes through real-time simulation.

The product acts as a patient education platform where complex biological processes become visible, playable, and intuitive.
A Medical Simulation Platform
for Diabetes Patient Education
Educational Game Case Study
For B2B Leads
For investors and healthcare partners, the project validates a production pipeline capable of merging clinical modeling, UX design, and interactive systems into deployable digital health products.
Healthcare Gamification
Key Innovation Areas
Engagement Beyond Initial Training.
To support long-term use, we implemented:
  • randomized metabolic scenarios
  • changing environmental variables
  • progression systems
  • collectible food cards with real nutritional data
This structure encourages repeat interaction — a key metric for digital health adoption and education retention.
Time Compression Without Losing Medical Logic. Human metabolism unfolds over hours; interactive systems operate in minutes.
We compressed a 24-hour biological cycle into short sessions while preserving causality. Delayed insulin, incorrect dosing, or missed interventions produce visible outcomes. The system teaches through simulated consequences — an approach aligned with modern digital therapeutics design.
Visual Language for Medical Literacy. Instead of abstract charts, we created a particle-based visualization framework:
  • glucose flows as dynamic streams
  • insulin appears as pulsed energy signals
  • cells activate and absorb nutrients
This visual model improves comprehension across age groups and literacy levels. It demonstrates how UX design can function as a medical communication tool — critical for patient education platforms.
Take a sip of juice when blood sugars drop too low
Watch insulin and sugar swirl in the bloodstream
Tap to give insulin before meals and keep blood sugar steady
See Level 1 in action
Level One
The challenge was to design a serious game for healthcare that works as both an educational tool and a user-centered digital product.
Business & Clinical Objectives
The challenge was to design a serious game for healthcare that works as both an educational tool and a user-centered digital product. The client required a scalable healthcare training solution capable of:
  • translating clinical knowledge into interactive learning
  • visualizing glucose metabolism in real time
  • improving treatment confidence for patients
  • reducing cognitive overload from medical data
  • supporting long-term engagement and retention
  • maintaining clinical accuracy for healthcare credibility
Assigned task
We built a medical simulation engine where digestion, glucose absorption, and insulin response are dynamically modeled systems. Users actively manage blood sugar levels and observe the physiological consequences of their actions. Through gameplay, patients:
  • understand delayed vs. immediate effects
  • develop intuitive disease management skills
  • monitor glucose entering the bloodstream
  • calculate insulin dosing decisions
  • correct hypoglycemia and hyperglycemia
Solution: Real-Time Physiological Simulation
The architecture is adaptable to chronic disease education, treatment onboarding, and behavioral health training. This case demonstrates how healthcare gamification can operate as infrastructure, not marketing:
  • onboarding system for new treatments
  • empathy-building experience for caregivers
  • educational extension for clinical programs
  • scalable patient education platform
  • simulation-driven training tool
  • digital therapeutic companion layer
Strategic Value for MedTech, EdTech, and Pharma
The result is a serious healthcare game that improves understanding, reduces fear, and increases confidence in disease management. For organizations, it represents a blueprint for scalable digital medical education powered by simulation and gamification. Patients gain:
  • emotional engagement with learning
  • repeatable training opportunities
  • intuitive comprehension of diabetes
  • safe practice environments
Outcome
Contracting / Delivery
Game Design
Unity / Unreal
3D Modeling
Pipeline Setup
C# / C++
Code / Engineering
Team Augmentation
LiveOps Support
Full-Cycle Game Dev
QA / Testing
Art / Animation
Competencies
that work together